Professional Experiences

Turi Kaapora
Narrative Designer
A hack’n slash game about Kaapora, a nature’s entity, and the threat of human exploitation of natural resources.
As a Narrative Designer, I was responsible for worldbuilding, the game's narrative, development of new characters, directing voice actors, and crafted a suite of cutscenes and dialogues.
Genre: Hack’n Slash
Team Size: 7
Duration: 2 years
Engine: Unity
Company: Vortex Indie Games
My Contributions:
- Developed the worldbuilding, weaving the Tupi-Guarani indigenous cosmovision elements into the narrative;
- Created an array of characters to compose the world;
- Developed all the quests, quest objectives, dialogues, and rewards;
- Worked with the programming team to adapt the dialogue chart to the team's Unity scripts, and implemented the dialogue inside Unity Engine;
- Directed the voice actors;
- Deep involvement in the game design process and level design;
Spreadsheets:

Spreadsheet with all the events (missions, cutscenes), and dialogues

Spreadsheets with character-specific pages, which included: a quick summary of the character, and all dialogue lines for the character

Spreadsheet with all in-game dialogues adapted to work with the dialogue system made for the game in Unity

Spreadsheet with all the events (missions, cutscenes), and dialogues
Created spreasheets to organize:
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Master Script: a spreasheet to locate all the dialogues in the game, the triggers connected to it, the event orders, etc;
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Voice Actor Sheet: a spreasheet for voice actors with a quick description of the character, backstory, concept art for context, and all the dialogue lines for said character;
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In-game dialogue sheet: following the programming team guidelines, a spreasheet adapted for Unity, to better implement the dialogues in the game system.

Sunward: BR101
Narrative Designer
After learning the truth about his brother, Ariel goes on a road trip with Madalena, a fortune teller, to find his family once and for all.
As a Narrative Designer, I was responsible for worldbuilding, the game's branching narrative, development of all game characters, and crafted a suite of cutscenes and dialogues.
Genre: Narrative Adventure Game
Team Size: 7
Duration: Currently
Engine: Unity
Company: Vortex Indie Games
My Contributions:
- Developed the worldbuilding, characters, and storylines;
- Developed level design, puzzles, main objectives;
Work Process
Database:

Notion: Character Database

Notion: Character Database Profile Example 1

Articy:draft 3: Character Database

Notion: Character Database
Organized the Narrative Database - where the team had quick access to:
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Character panels - Quick descriptions about the character, images, backstory, narrative reason for the character to be implemented, where they appeared, etc;
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Locations - A short description and concept art for the places the player will visit in the game;
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Important Events - In-depth description of in-game lore with important events from the game lore and what will develop during gameplay;
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Missions - Database for the game design and level design team with all the main quests + side quests with short descriptions, long descriptions, the requirements to fulfill the mission, and a step-by-step guide of how it should play.
Articy:draft 3


As a branching narrative game requires dealing with numerous variables and choices, Articy:draft 3 was the perfect fit for the expectations.
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Branching narrative: with articy, I'm able to provide a better visualization of the game's possible outcomes;
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Easy integration with engines: Articy's integration system allows me to directly integrate my work into the game's engine and make adjustments within the game.
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Feelings
Narrative Designer & Game Designer
Feelings is a puzzle story-driven game about Sarah, a young adult girl that is losing her battle against anxiety and depression.
As a Narrative Designer, I created the game’s narrative, developed and implemented the two cutscene variation methods (animation/motion graphics), introduced a new narrative engine (articy:draft 3), worked alongside with the game design team to help develop game mechanics.
Genre: Adventure, Puzzle
Team Size: 20
Duration: 2 years
Engine: Unity
Company: Lumo Entertainment
My Contributions:
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Designed the game's narrative;
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Developed the character's backstory, personalities, motivations and relationships;
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Wrote the dialogues;
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Wrote cutscenes (in game and cinematics), game scripts;
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Wrote marketing material description;
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Wrote items descriptions
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Implemented a new workflow for narrative using Articy:draft 3;
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Created the in-game dialogue system;
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Sorted out game design enhancements;
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Acted as quality assurance/game tester;
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Spokesperson and game representative in conventions and podcasts (BGS 2022, Leevel GG, Galinha Viajante);


