Professional Experiences

Turi kaapora

feelings

the alchemist shop
Genre: Hack’n Slash
Team Size: 17
Duration: 4 months
Engine: Unity
Company: Vortex Indie Games
Genre: Adventure, Puzzle
Team Size: 20
Duration: 2 years
Engine: Unity
Company: Lumo Entertainment
Genre: Visual Novel, Solitaire
Team Size: 4
Duration: 1 month
Engine: Unity
Company: Lumo Entertainment
Work Overview

Turi Kaapora
Narrative Designer
A hack’n slash game about Kaapora, a nature’s entity, and the threat of human exploitation of natural resources.
As a Narrative Designer, I was responsible for revising and refining the story previously made, collaborated with the team to create a more concise visual narrative in the game’s level design, and crafted a suite of new cutscenes and dialogues.
Genre: Hack’n Slash
Team Size: 17
Duration: 4 months
Engine: Unity
Company: Vortex Indie Games
My Contributions:
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Revised and revamped the game's narrative;
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Developed the character's backstory, personalities, motivations and relationships;
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Wrote the dialogues;
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Wrote cutscenes (in game and cinematics), game scripts;

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Feelings
Narrative Designer & Game Designer
Feelings is a puzzle story-driven game about Sarah, a young adult girl that is losing her battle against anxiety and depression.
As a Narrative Designer, I created the game’s narrative, developed and implemented the two cutscene variation methods (animation/motion graphics), introduced a new narrative engine (articy:draft 3), worked alongside with the game design team to help develop game mechanics.
Genre: Adventure, Puzzle
Team Size: 20
Duration: 2 years
Engine: Unity
Company: Lumo Entertainment
My Contributions:
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Designed the game's narrative;
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Developed the character's backstory, personalities, motivations and relationships;
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Wrote the dialogues;
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Wrote cutscenes (in game and cinematics), game scripts;
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Wrote marketing material description;
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Wrote items descriptions
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Implemented a new workflow for narrative using Articy:draft 3;
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Created the in-game dialogue system;
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Sorted out game design enhancements;
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Acted as quality assurance/game tester;
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Spokesperson and game representative in conventions and podcasts (BGS 2022, Leevel GG, Galinha Viajante);


The Alchemist Shop
Narrative Designer
A game that mixes Visual Novel and Solitaire. You play as a young alchemist that just managed to be hired by the best alchemist shop.
As a Narrative Designer, I created the game’s branching narrative, wrote over 400 lines of dialogue, item descriptions, marketing texts, and developed all the quests.
Genre: Visual Novel, Solitaire
Team Size: 4
Duration: 1 month
Engine: Unity
Company: Lumo Entertainment
My Contributions:
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Wrote the branching narrative with multiple endings;
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Wrote marketing material description;
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Designed the game's narrative;
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Developed the character's backstory, personalities, motivations and relationships;
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Wrote the dialogues;
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Created a spreadsheet to help the programmers to put the narrative material inside Unity;
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Made the quest design;

Personal Projects

Animation

Fan animation

Creature Creative Writing

Redesign Creative Writing
About me

I'm narrative designer, game writer, scriptwriter, and anything else you might think that needs creativity and writing.
I'm a bachelor in animation, which gives me a great background to games as I've acquired experience in:
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Scriptwriting;
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Art direction;
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Animation;
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The structures in visual narratives;
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Directing actors;
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The art of dialogue;
In my previous experiences I worked with indie teams, and by doing so I've learned to be a jack-of-all-trades when it comes to game design and development stages, with that I’ve acquired experience with:
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Game Design;
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Level Design;
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Puzzle design;
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QA;
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Production;
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Animation;
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Art direction.
Narratives are strong ways to deliver a message, be them as words in a book, images in a movie or gameplay in a video game.
And this is where I work towards to - to create unforgettable and unique experiences in each story.
I have a deep love for anything that's quirky and odd; also for chemistry (alchemy), horror, culinary, and plants!